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Ignore:
Timestamp:
May 24, 2011, 9:07:33 PM (13 years ago)
Author:
dafrick
Message:

Works now.

File:
1 edited

Legend:

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  • code/branches/tetris/src/modules/tetris/Tetris.h

    r8537 r8563  
    6969            PlayerInfo* getPlayer(void) const; //!< Get the player.
    7070
    71             bool isValidMove(TetrisStone* stone, const Vector3& position);
     71            std::pair<bool, TetrisStone*> isValidMove(TetrisStone* stone, const Vector3& position);
    7272
    7373        protected:
     
    7878            void createStone(void);
    7979            void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.
    80             bool correctStonePos(TetrisStone* stone, const Vector3& position); //!< Check whether the supplied stone is in an allowed position
    8180           
    8281            PlayerInfo* player_;
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