Changeset 8560 for code/branches/dockingsystem2/src/modules/docking/Dock.cc
- Timestamp:
- May 24, 2011, 4:33:48 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/dockingsystem2/src/modules/docking/Dock.cc
r8501 r8560 29 29 /** 30 30 @file Dock.cc 31 31 @brief Docking system main class 32 32 */ 33 33 … … 90 90 { 91 91 if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. 92 COUT( 2) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl;92 COUT(4) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl; 93 93 return false; 94 94 } … … 97 97 else 98 98 { 99 COUT( 2) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl;99 COUT(4) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl; 100 100 return false; 101 101 } 102 102 if(pawn == NULL) 103 103 { 104 COUT( 2) << "Docking::execute Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl;104 COUT(4) << "Docking::execute Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl; 105 105 return false; 106 106 } … … 158 158 if(candidates.find(player) == candidates.end()) 159 159 { 160 COUT( 0) << "Dock::dock Player is not a candidate!" << std::endl;160 COUT(2) << "Dock::dock Player is not a candidate!" << std::endl; 161 161 return false; 162 162 } … … 177 177 if(docked.find(player) == docked.end()) 178 178 { 179 COUT( 0) << "Dock::dockingAnimationFinished Player is not currently docked." << std::endl;179 COUT(2) << "Dock::dockingAnimationFinished Player is not currently docked." << std::endl; 180 180 return false; 181 181 } … … 190 190 if(docked.find(player) == docked.end()) 191 191 { 192 COUT( 0) << "Dock::undock Player is not docked to this Dock." << std::endl;192 COUT(2) << "Dock::undock Player is not docked to this Dock." << std::endl; 193 193 return false; 194 194 } … … 208 208 209 209 bool Dock::undockingAnimationFinished(PlayerInfo* player) { 210 COUT( 0) << "Dock::undockingAnimationFinished executed" << std::endl;210 COUT(4) << "Dock::undockingAnimationFinished executed" << std::endl; 211 211 return true; 212 212 }
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