- Timestamp:
- May 24, 2011, 12:28:31 AM (13 years ago)
- File:
-
- 1 edited
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code/branches/environment2/src/orxonox/worldentities/WorldEntity.h
r7910 r8557 199 199 void attachToNode(Ogre::SceneNode* node); 200 200 void detachFromNode(Ogre::SceneNode* node); 201 202 void attachShader(GodrayShader* object); 203 void detachShader(GodrayShader* object); 204 GodrayShader* getAttachedShader(unsigned int index); 205 inline const std::set<WorldEntity*>& getAttachedShaders() const 206 { return this->shaders_; } 201 207 202 208 inline void setDeleteWithParent(bool value) … … 234 240 unsigned int parentID_; 235 241 std::set<WorldEntity*> children_; 242 std::set<WorldEntity*> shaders_; 236 243 bool bDeleteWithParent_; 237 244
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