- Timestamp:
- May 23, 2011, 3:09:07 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gameimmersion/src/modules/weapons/projectiles/Rocket.cc
r8533 r8538 148 148 { 149 149 this->owner_ = owner; 150 this->player_ = this-> owner_->getPlayer();151 this-> owner_->getPlayer()->startTemporaryControl(this);150 this->player_ = this->getOwner()->getPlayer(); 151 this->getOwner()->getPlayer()->startTemporaryControl(this); 152 152 153 153 if( GameMode::isMaster() ) … … 185 185 bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) 186 186 { 187 return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this-> owner_,this);187 return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); 188 188 189 189 /* * / if (!this->bDestroy_ && GameMode::isMaster()) … … 246 246 { 247 247 ParticleSpawner *effect1, *effect2; 248 if( this-> owner_)249 { 250 effect1 = new ParticleSpawner(this-> owner_->getCreator());251 effect2 = new ParticleSpawner(this-> owner_->getCreator());248 if( this->getOwner() ) 249 { 250 effect1 = new ParticleSpawner(this->getOwner()->getCreator()); 251 effect2 = new ParticleSpawner(this->getOwner()->getCreator()); 252 252 } 253 253 else
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