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Ignore:
Timestamp:
May 23, 2011, 3:09:07 PM (13 years ago)
Author:
simonmie
Message:

some comments in test-Weaponsettings made

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/src/modules/weapons/projectiles/Rocket.cc

    r8533 r8538  
    148148    {
    149149        this->owner_ = owner;
    150         this->player_ = this->owner_->getPlayer();
    151         this->owner_->getPlayer()->startTemporaryControl(this);
     150        this->player_ = this->getOwner()->getPlayer();
     151        this->getOwner()->getPlayer()->startTemporaryControl(this);
    152152
    153153        if( GameMode::isMaster() )
     
    185185    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
    186186    {
    187         return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->owner_,this);
     187        return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this);
    188188
    189189/* * /        if (!this->bDestroy_ && GameMode::isMaster())
     
    246246    {
    247247        ParticleSpawner *effect1, *effect2;
    248         if( this->owner_ )
    249         {
    250             effect1 = new ParticleSpawner(this->owner_->getCreator());
    251             effect2 = new ParticleSpawner(this->owner_->getCreator());
     248        if( this->getOwner() )
     249        {
     250            effect1 = new ParticleSpawner(this->getOwner()->getCreator());
     251            effect2 = new ParticleSpawner(this->getOwner()->getCreator());
    252252        }
    253253        else
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