- Timestamp:
- May 23, 2011, 3:09:07 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/gameimmersion/src/modules/weapons/projectiles/BasicProjectile.h
r8492 r8538 48 48 void basicDestroyObject(); 49 49 50 /* void basicSetOwner(Pawn* owner);51 inline Pawn* basicGetOwner() const52 { return this->owner_; }53 */54 55 50 inline void setDamage(float damage) 56 51 { this->damage_ = damage; } … … 75 70 76 71 77 78 72 private: 79 // WeakPtr<Pawn> owner_; 73 // WeakPtr<Pawn> owner_; //owner cannot be set in BasicProjectile, because it's already defined in MobileEntity and Movable Entity 80 74 81 75 float damage_;
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