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Ignore:
Timestamp:
May 23, 2011, 3:09:07 PM (13 years ago)
Author:
simonmie
Message:

some comments in test-Weaponsettings made

File:
1 edited

Legend:

Unmodified
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  • code/branches/gameimmersion/src/modules/weapons/projectiles/BasicProjectile.h

    r8492 r8538  
    4848            void basicDestroyObject();
    4949
    50 /*            void basicSetOwner(Pawn* owner);
    51             inline Pawn* basicGetOwner() const
    52                 { return this->owner_; }
    53 */
    54 
    5550            inline void setDamage(float damage)
    5651                { this->damage_ = damage;  }
     
    7570
    7671
    77 
    7872        private:
    79 //            WeakPtr<Pawn> owner_;
     73//            WeakPtr<Pawn> owner_; //owner cannot be set in BasicProjectile, because it's already defined in MobileEntity and Movable Entity
    8074
    8175            float damage_;
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