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Ignore:
Timestamp:
May 9, 2011, 2:59:07 PM (13 years ago)
Author:
decryphe
Message:
  • Moved handling of blur effect from Engine.cc to SpaceShip.cc.
  • Implemented handling of multiple engines per SpaceShip, so that in future it would be possible to turn single engines on/off individually (for example if one gets destroyed on a big ship).
  • Updated some pointers accessing the single Engine of a SpaceShip to ask the SpaceShip itself instead for data.
File:
1 edited

Legend:

Unmodified
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  • code/branches/bigships/src/orxonox/worldentities/ControllableEntity.h

    r7889 r8426  
    9393            virtual void reload() {}
    9494
    95             virtual void boost() {}
     95            /**
     96            @brief Tells the ControllableEntity to either start or stop boosting.
     97                   This doesn't mean, that the ControllableEntity will do so, there might be additional restrictions on boosting, but if it can, then it will.
     98            @param bBoost If true the ControllableEntity is told to start boosting, if false it is told to stop.
     99            */
     100            virtual void boost(bool bBoost) {}
     101           
    96102            virtual void greet() {}
    97103            virtual void switchCamera();
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