- Timestamp:
- May 3, 2011, 5:07:42 AM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/external/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
r8351 r8393 9 9 * It is provided "as is" without express or implied warranty. 10 10 */ 11 #ifndef RAYCASTVEHICLE_H12 #define RAYCASTVEHICLE_H11 #ifndef BT_RAYCASTVEHICLE_H 12 #define BT_RAYCASTVEHICLE_H 13 13 14 14 #include "BulletDynamics/Dynamics/btRigidBody.h" … … 113 113 void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true ); 114 114 115 void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);115 // void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth); 116 116 117 117 btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel); … … 233 233 234 234 235 #endif // RAYCASTVEHICLE_H236 235 #endif //BT_RAYCASTVEHICLE_H 236
Note: See TracChangeset
for help on using the changeset viewer.