- Timestamp:
- May 3, 2011, 5:07:42 AM (13 years ago)
- File:
-
- 1 edited
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code/trunk/src/external/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
r8351 r8393 57 57 virtual void addRigidBody(btRigidBody* body); 58 58 59 virtual void addRigidBody(btRigidBody* body, short group, short mask); 60 59 61 virtual void removeRigidBody(btRigidBody* body); 62 63 virtual void debugDrawWorld(); 64 65 virtual void addAction(btActionInterface* action); 66 67 virtual void removeAction(btActionInterface* action); 60 68 61 69 ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
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