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Ignore:
Timestamp:
May 2, 2011, 2:18:04 PM (13 years ago)
Author:
dboehi
Message:

Changed the camera shake effect to work with the updated boost code.

Location:
code/branches/gameimmersion
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion

  • code/branches/gameimmersion/src/orxonox/worldentities/ControllableEntity.h

    r7889 r8379  
    9393            virtual void reload() {}
    9494
    95             virtual void boost() {}
     95            /**
     96            @brief Tells the ControllableEntity to either start or stop boosting.
     97                   This doesn't mean, that the ControllableEntity will do so, there might be additional restrictions on boosting, but if it can, then it will.
     98            @param bBoost If true the ControllableEntity is told to start boosting, if false it is told to stop.
     99            */
     100            virtual void boost(bool bBoost) {}
     101           
    96102            virtual void greet() {}
    97103            virtual void switchCamera();
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