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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (14 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/ois/linux/LinuxMouse.cpp

    r5781 r8351  
    173173
    174174                        //Compute this frames Relative X & Y motion
    175                         mState.X.rel = event.xmotion.x - oldXMouseX;
    176                         mState.Y.rel = event.xmotion.y - oldXMouseY;
     175                        int dx = event.xmotion.x - oldXMouseX;
     176                        int dy = event.xmotion.y - oldXMouseY;
    177177               
    178178                        //Store old values for next time to compute relative motion
     
    180180                        oldXMouseY = event.xmotion.y;
    181181
    182                         mState.X.abs += mState.X.rel;
    183                         mState.Y.abs += mState.Y.rel;
     182                        mState.X.abs += dx;
     183                        mState.Y.abs += dy;
     184                        mState.X.rel += dx;
     185                        mState.Y.rel += dy;
    184186
    185187                        //Check to see if we are grabbing the mouse to the window (requires clipping and warping)
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