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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (13 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

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  • code/trunk/src/external/bullet/ChangeLog

    r5781 r8351  
    22Primary author and maintainer: Erwin Coumans
    33
    4 Todo: update changelog from April - July 2008
    5 See http://code.google.com/p/bullet/source/list for more complete log in Subversion
     4This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
     5using http://tinyurl.com/yabmjjj
     6
     7
     82010 September 21
     9        - Bullet 2.77 release based on revision 2218
     10        - Added Visual Studio project files for OpenCL and Direct Compute in msvc folder
     11       
     122010 September 7
     13        - autotools now uses CamelCase naming for libraryes just like cmake:
     14        libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
     15
     162010 July 21
     17        - Preparing for Bullet 2.77 release, around revision r2135
     18        - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
     19        Thanks to NVidia for the original particle demo from their OpenCL SDK
     20        - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
     21        Thanks to AMD
     22        - Create a separate library for MiniCL,
     23        MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
     24        - Moved vectormath into Bullet/src, and added a SSE implementation
     25        - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
     26
     272010 March 6
     28        - Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com
     29
     302010 February
     31        - Bullet 2.76 release, revision 2010
     32        - support for the .bullet binary file format
     33        - btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges
     34        - Improved Maya Dynamica plugin with better constraint authoring and .bullet file export
     35
     36
     372009 September 17
     38        - Minor update to Bullet 2.75 release, revision 1776
     39        - Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo
     40        - Fixes in build systems
     41        - Minor fix in btGjkPairDetector
     42        - Initialize world transform for btCollisionShape in constructor
     43
     44
     452009 September 6
     46        - Bullet 2.75 release
     47        - Added SPH fluid simulation in Extras, not integrated with rigid body / soft body yet
     48        Thanks to Rama Hoetzlein to make this contribution available under the ZLib license
     49        - add special capsule-capsule collider code in btConvexConvexCollisionAlgorithm, to speed up capsule-ragdolls
     50        - soft body improvement: faster building of bending constraints
     51        - soft body improvement: allow to disable/enable cluster self-collision
     52        - soft body fix: 'exploding' soft bodies when using cluster collision
     53        - fix some degenerate cases in continuous convex cast, could impact ray cast/convex cast
     54        Thanks to Jacob Langford for the report and reproduction cases, see http://code.google.com/p/bullet/issues/detail?id=250&can=1&start=200
     55        - re-enabled split impulse
     56        - added btHinge2Constraint, btUniversalConstraint, btGeneric6DofSpringConstraint
     57        - demonstrate 2D physics with 2D/3D object interaction
     58       
     59
     602008 December 2
     61        - Fix contact refresh issues with btCompoundShape, introduced with btDbvt acceleration structure in btCompoundCollisionAlgorithm
     62        - Made btSequentialImpulseConstraintSolver 100% compatible with ODE quickstep
     63        constraints can use 'solveConstraint' method or 'getInfo/getInfo2'
     64
     652008 November 30
     66        - Add highly optimized SIMD branchless PGS/SI solver innerloop
    667
    7682008 November 12
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