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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (13 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp

    r5781 r8351  
    2323#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
    2424
    25 static btRigidBody s_fixedObject( 0,0,0);
     25btRigidBody& btActionInterface::getFixedBody()
     26{
     27        static btRigidBody s_fixed(0, 0,0);
     28        s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
     29        return s_fixed;
     30}
    2631
    2732btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis,  btVehicleRaycaster* raycaster )
     
    7176        ci.m_bIsFrontWheel = isFrontWheel;
    7277        ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
     78        ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;
    7379
    7480        m_wheelInfo.push_back( btWheelInfo(ci));
     
    187193                wheel.m_raycastInfo.m_isInContact = true;
    188194               
    189                 wheel.m_raycastInfo.m_groundObject = &s_fixedObject;///@todo for driving on dynamic/movable objects!;
     195                wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!;
    190196                //wheel.m_raycastInfo.m_groundObject = object;
    191197
     
    302308                btScalar suspensionForce = wheel.m_wheelsSuspensionForce;
    303309               
    304                 btScalar gMaxSuspensionForce = btScalar(6000.);
    305                 if (suspensionForce > gMaxSuspensionForce)
    306                 {
    307                         suspensionForce = gMaxSuspensionForce;
     310                if (suspensionForce > wheel.m_maxSuspensionForce)
     311                {
     312                        suspensionForce = wheel.m_maxSuspensionForce;
    308313                }
    309314                btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
     
    690695                                        btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
    691696
    692                                         rel_pos[m_indexForwardAxis] *= wheelInfo.m_rollInfluence;
     697                                        rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
    693698                                        m_chassisBody->applyImpulse(sideImp,rel_pos);
    694699
     
    709714        for (int v=0;v<this->getNumWheels();v++)
    710715        {
    711                 btVector3 wheelColor(0,255,255);
     716                btVector3 wheelColor(0,1,1);
    712717                if (getWheelInfo(v).m_raycastInfo.m_isInContact)
    713718                {
    714                         wheelColor.setValue(0,0,255);
     719                        wheelColor.setValue(0,0,1);
    715720                } else
    716721                {
    717                         wheelColor.setValue(255,0,255);
     722                        wheelColor.setValue(1,0,1);
    718723                }
    719724
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