- Timestamp:
- Apr 28, 2011, 7:15:14 AM (13 years ago)
- File:
-
- 1 edited
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code/trunk/src/external/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
r5781 r8351 1 1 /* 2 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-200 6 Erwin Coumans http://continuousphysics.com/Bullet/3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 4 4 5 5 This software is provided 'as-is', without any express or implied warranty. … … 13 13 3. This notice may not be removed or altered from any source distribution. 14 14 */ 15 16 ///Contains contributions from Disney Studio's 15 17 16 18 #ifndef OPTIMIZED_BVH_H … … 46 48 47 49 /// Data buffer MUST be 16 byte aligned 48 virtual bool serialize (void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian)50 virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const 49 51 { 50 52 return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
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