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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (13 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp

    r5781 r8351  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    1414*/
    1515
     16
     17
    1618#include "btMultiSphereShape.h"
    1719#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
    1820#include "LinearMath/btQuaternion.h"
     21#include "LinearMath/btSerializer.h"
    1922
    20 btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
    21 :btConvexInternalShape (), m_inertiaHalfExtents(inertiaHalfExtents)
     23btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres)
     24:btConvexInternalAabbCachingShape ()
    2225{
    2326        m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
    24         btScalar startMargin = btScalar(1e30);
     27        //btScalar startMargin = btScalar(BT_LARGE_FLOAT);
    2528
    26         m_numSpheres = numSpheres;
    27         for (int i=0;i<m_numSpheres;i++)
     29        m_localPositionArray.resize(numSpheres);
     30        m_radiArray.resize(numSpheres);
     31        for (int i=0;i<numSpheres;i++)
    2832        {
    29                 m_localPositions[i] = positions[i];
    30                 m_radi[i] = radi[i];
    31                 if (radi[i] < startMargin)
    32                         startMargin = radi[i];
     33                m_localPositionArray[i] = positions[i];
     34                m_radiArray[i] = radi[i];
     35               
    3336        }
    34         setMargin(startMargin);
     37
     38        recalcLocalAabb();
    3539
    3640}
    37 
    38 
    3941
    4042 
     
    4446        btVector3 supVec(0,0,0);
    4547
    46         btScalar maxDot(btScalar(-1e30));
     48        btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
    4749
    4850
     
    6163        btScalar newDot;
    6264
    63         const btVector3* pos = &m_localPositions[0];
    64         const btScalar* rad = &m_radi[0];
     65        const btVector3* pos = &m_localPositionArray[0];
     66        const btScalar* rad = &m_radiArray[0];
     67        int numSpheres = m_localPositionArray.size();
    6568
    66         for (i=0;i<m_numSpheres;i++)
     69        for (i=0;i<numSpheres;i++)
    6770        {
    6871                vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
     
    8689        for (int j=0;j<numVectors;j++)
    8790        {
    88                 btScalar maxDot(btScalar(-1e30));
     91                btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
    8992
    9093                const btVector3& vec = vectors[j];
     
    9396                btScalar newDot;
    9497
    95                 const btVector3* pos = &m_localPositions[0];
    96                 const btScalar* rad = &m_radi[0];
    97 
    98                 for (int i=0;i<m_numSpheres;i++)
     98                const btVector3* pos = &m_localPositionArray[0];
     99                const btScalar* rad = &m_radiArray[0];
     100                int numSpheres = m_localPositionArray.size();
     101                for (int i=0;i<numSpheres;i++)
    99102                {
    100103                        vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
     
    122125        //as an approximation, take the inertia of the box that bounds the spheres
    123126
    124         btTransform ident;
    125         ident.setIdentity();
    126 //      btVector3 aabbMin,aabbMax;
     127        btVector3 localAabbMin,localAabbMax;
     128        getCachedLocalAabb(localAabbMin,localAabbMax);
     129        btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5);
    127130
    128 //      getAabb(ident,aabbMin,aabbMax);
     131        btScalar lx=btScalar(2.)*(halfExtents.x());
     132        btScalar ly=btScalar(2.)*(halfExtents.y());
     133        btScalar lz=btScalar(2.)*(halfExtents.z());
    129134
    130         btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* btScalar(0.5);
    131 
    132         btScalar margin = CONVEX_DISTANCE_MARGIN;
    133 
    134         btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
    135         btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
    136         btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
    137         const btScalar x2 = lx*lx;
    138         const btScalar y2 = ly*ly;
    139         const btScalar z2 = lz*lz;
    140         const btScalar scaledmass = mass * btScalar(.08333333);
    141 
    142         inertia[0] = scaledmass * (y2+z2);
    143         inertia[1] = scaledmass * (x2+z2);
    144         inertia[2] = scaledmass * (x2+y2);
     135        inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
     136                                        mass/(btScalar(12.0)) * (lx*lx + lz*lz),
     137                                        mass/(btScalar(12.0)) * (lx*lx + ly*ly));
    145138
    146139}
    147140
    148141
     142///fills the dataBuffer and returns the struct name (and 0 on failure)
     143const char*     btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
     144{
     145        btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer;
     146        btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
    149147
     148        int numElem = m_localPositionArray.size();
     149        shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]):  0;
     150       
     151        shapeData->m_localPositionArraySize = numElem;
     152        if (numElem)
     153        {
     154                btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem);
     155                btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
     156                for (int i=0;i<numElem;i++,memPtr++)
     157                {
     158                        m_localPositionArray[i].serializeFloat(memPtr->m_pos);
     159                        memPtr->m_radius = float(m_radiArray[i]);
     160                }
     161                serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]);
     162        }
     163       
     164        return "btMultiSphereShapeData";
     165}
     166
     167
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