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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (13 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h

    r5781 r8351  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    2121#include "LinearMath/btAlignedObjectArray.h"
    2222
     23
    2324///The btConvexHullShape implements an implicit convex hull of an array of vertices.
    2425///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
    25 ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
     26ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape
    2627{
    2728        btAlignedObjectArray<btVector3> m_unscaledPoints;
     
    8990        virtual void    setLocalScaling(const btVector3& scaling);
    9091
     92        virtual int     calculateSerializeBufferSize() const;
     93
     94        ///fills the dataBuffer and returns the struct name (and 0 on failure)
     95        virtual const char*     serialize(void* dataBuffer, btSerializer* serializer) const;
     96
    9197};
     98
     99///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
     100struct  btConvexHullShapeData
     101{
     102        btConvexInternalShapeData       m_convexInternalShapeData;
     103
     104        btVector3FloatData      *m_unscaledPointsFloatPtr;
     105        btVector3DoubleData     *m_unscaledPointsDoublePtr;
     106
     107        int             m_numUnscaledPoints;
     108        char m_padding3[4];
     109
     110};
     111
     112
     113SIMD_FORCE_INLINE       int     btConvexHullShape::calculateSerializeBufferSize() const
     114{
     115        return sizeof(btConvexHullShapeData);
     116}
    92117
    93118
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