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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (14 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h

    r5781 r8351  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    2020#include "btOptimizedBvh.h"
    2121#include "LinearMath/btAlignedAllocator.h"
    22 
     22#include "btTriangleInfoMap.h"
    2323
    2424///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage.
     
    3030
    3131        btOptimizedBvh* m_bvh;
     32        btTriangleInfoMap*      m_triangleInfoMap;
     33
    3234        bool m_useQuantizedAabbCompression;
    3335        bool m_ownsBvh;
     
    3840        BT_DECLARE_ALIGNED_ALLOCATOR();
    3941
    40         btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
     42        btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_triangleInfoMap(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
    4143        btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
    4244
     
    7476        }
    7577
     78        void    setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
    7679
    77         void    setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
     80        void    buildOptimizedBvh();
    7881
    7982        bool    usesQuantizedAabbCompression() const
     
    8184                return  m_useQuantizedAabbCompression;
    8285        }
     86
     87        void    setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
     88        {
     89                m_triangleInfoMap = triangleInfoMap;
     90        }
     91
     92        const btTriangleInfoMap*        getTriangleInfoMap() const
     93        {
     94                return m_triangleInfoMap;
     95        }
     96       
     97        btTriangleInfoMap*      getTriangleInfoMap()
     98        {
     99                return m_triangleInfoMap;
     100        }
     101
     102        virtual int     calculateSerializeBufferSize() const;
     103
     104        ///fills the dataBuffer and returns the struct name (and 0 on failure)
     105        virtual const char*     serialize(void* dataBuffer, btSerializer* serializer) const;
     106
     107        virtual void    serializeSingleBvh(btSerializer* serializer) const;
     108
     109        virtual void    serializeSingleTriangleInfoMap(btSerializer* serializer) const;
     110
     111};
     112
     113///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
     114struct  btTriangleMeshShapeData
     115{
     116        btCollisionShapeData    m_collisionShapeData;
     117
     118        btStridingMeshInterfaceData m_meshInterface;
     119
     120        btQuantizedBvhFloatData         *m_quantizedFloatBvh;
     121        btQuantizedBvhDoubleData        *m_quantizedDoubleBvh;
     122
     123        btTriangleInfoMapData   *m_triangleInfoMap;
     124       
     125        float   m_collisionMargin;
     126
     127        char m_pad3[4];
     128       
     129};
     130
     131
     132SIMD_FORCE_INLINE       int     btBvhTriangleMeshShape::calculateSerializeBufferSize() const
     133{
     134        return sizeof(btTriangleMeshShapeData);
    83135}
    84 ;
     136
     137
    85138
    86139#endif //BVH_TRIANGLE_MESH_SHAPE_H
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