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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (13 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp

    r5781 r8351  
    3535
    3636btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
    37         m_count(0),
    38         m_useIslands(true),
    39         m_staticWarningReported(false),
     37m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
    4038        m_collisionConfiguration(collisionConfiguration)
    4139{
     
    8078        btCollisionObject* body1 = (btCollisionObject*)b1;
    8179
    82         //test for Bullet 2.74: use a relative contact breaking threshold without clamping against 'gContactBreakingThreshold'
    83         //btScalar contactBreakingThreshold = btMin(gContactBreakingThreshold,btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold()));
    84         btScalar contactBreakingThreshold = btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold());
     80        //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
     81       
     82        btScalar contactBreakingThreshold =  (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
     83                btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
     84                : gContactBreakingThreshold ;
    8585
    8686        btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
     
    170170
    171171#ifdef BT_DEBUG
    172         if (!m_staticWarningReported)
     172        if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
    173173        {
    174174                //broadphase filtering already deals with this
     
    176176                        (body1->isStaticObject() || body1->isKinematicObject()))
    177177                {
    178                         m_staticWarningReported = true;
     178                        m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
    179179                        printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
    180180                }
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