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Ignore:
Timestamp:
Apr 23, 2011, 4:52:30 AM (13 years ago)
Author:
rgrieder
Message:

Not using doubles at all in Orxonox because the Renderer (DirectX in particular) might set to single precision. So the general strategy would be not to use doubles at all.

File:
1 edited

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  • code/branches/kicklib2/src/libraries/network/Server.cc

    r7801 r8313  
    250250   * @brief: return packet loss ratio to client (scales from 0 to 1)
    251251   */
    252   double Server::getPacketLoss(unsigned int clientID)
     252  float Server::getPacketLoss(unsigned int clientID)
    253253  {
    254254    assert(ClientInformation::findClient(clientID));
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