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Ignore:
Timestamp:
Jun 7, 2006, 1:16:12 PM (18 years ago)
Author:
rennerc
Message:

do network cleanup in multiplayerworld destructor

File:
1 edited

Legend:

Unmodified
Added
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  • branches/network/src/lib/network/message_manager.cc

    r8068 r8184  
    1717
    1818#include "message_manager.h"
     19
     20#include "network_stream.h"
    1921
    2022using namespace std;
     
    312314         recieverType == RT_ALL_NOT_ME ||
    313315         recieverType == RT_USER && it->first == reciever ||
    314          recieverType == RT_NOT_USER && it->first != reciever
     316         recieverType == RT_NOT_USER && it->first != reciever ||
     317         recieverType == RT_SERVER && getNetworkStream()->isUserServer( it->first )
    315318       )
    316319    {
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