- Timestamp:
- Apr 3, 2011, 1:01:28 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/lastmanstanding3/src/orxonox/gametypes/LastTeamStanding.h
r7903 r8170 67 67 std::map<PlayerInfo*, bool> inGame_; //!< Indicates each Player's state. 68 68 69 bool bMinTeamsReached; //!< Lock. Game shouldn't end right at the beginning.70 71 69 virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn. 72 70 virtual int getMinLives(); //!< Returns minimum of each player's lives; players with 0 lives are skipped;
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