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Ignore:
Timestamp:
Apr 3, 2011, 1:01:28 PM (13 years ago)
Author:
jo
Message:

Removed lock that triggered a bug. (the game didn't end) Implemented win/loose message. Somehow the loose message isn't send though.

File:
1 edited

Legend:

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  • code/branches/lastmanstanding3/src/orxonox/gametypes/LastTeamStanding.h

    r7903 r8170  
    6767            std::map<PlayerInfo*, bool> inGame_; //!< Indicates each Player's state.
    6868
    69             bool bMinTeamsReached; //!< Lock. Game shouldn't end right at the beginning.
    70 
    7169            virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn.
    7270            virtual int getMinLives(); //!< Returns minimum of each player's lives; players with 0 lives are skipped;
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