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Ignore:
Timestamp:
Mar 15, 2011, 9:47:11 PM (13 years ago)
Author:
landauf
Message:

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/libraries/core/command/CommandEvaluation.h

    r7401 r8079  
    7070
    7171        @remarks execCommand_ and hintCommand_ can be different in this case: There are multiple
    72         commands avaliable, let's say "tcl", "tclexecute", and "tclquery". The user enters
    73         "tcl", which is already a valid command. Now execCommand_ points to the "tcl"-command,
    74         but hintCommand_ still points to the autocompletion command of CommandExecutor, because
    75         the auto-completion list must still return the three possible commands, "tcl tclexecute tclquery"
    76         because the user may want to execute "tclquery" and needs auto-completion.
     72        commands avaliable, let's say "tcl" and "TclThreadManager". The user enters "tcl", which
     73        is already a valid command. Now execCommand_ points to the "tcl"-command, but hintCommand_
     74        still points to the autocompletion command of CommandExecutor, because the auto-completion
     75        list must still return the two possible commands, "tcl TclThreadManager" because the user
     76        may want to write "TclThreadManager ..." and needs auto-completion.
    7777
    7878        @see See @ref CommandExecutorExample "this description" for an example.
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