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Ignore:
Timestamp:
Mar 15, 2011, 9:47:11 PM (13 years ago)
Author:
landauf
Message:

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/data/levels/presentationHS09b.oxw

    r7854 r8079  
    11<LevelInfo
    2  name = "Presentation X"
     2 name = "Presentation X 2nd"
    33 description = "2nd Presentation level for Orxonox Convention X"
    44 tags = "presentation"
     
    4646        s = math.random() * 100
    4747    ?>
    48       <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
     48      <MovableEntity collisiontype=dynamic mass="<?lua print(s*10)?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
    4949        <attached>
    50           <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_UV.mesh" />
     50          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="asteroid_UV.mesh" />
    5151        </attached>
    5252        <collisionShapes>
     
    145145            material="Examples/Flare"
    146146            colour="1.0, 0.5, 0.3"
    147             phase=<?lua print(-360/8*i)?>
     147            phase="<?lua print(-360/8*i)?>"
    148148            amplitude=0.1
    149149            frequency=0.5
     
    155155            material="Examples/Flare"
    156156            colour="1.0, 0.5, 0.3"
    157             phase=<?lua print(-360/8*i)?>
     157            phase="<?lua print(-360/8*i)?>"
    158158            amplitude=0.1
    159159            frequency=0.5
     
    203203        s = math.random() * 100
    204204    ?>
    205       <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
     205      <MovableEntity collisiontype=dynamic mass="<?lua print(s*10)?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
    206206        <attached>
    207           <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_ice.mesh" />
     207          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="asteroid_ice.mesh" />
    208208        </attached>
    209209        <collisionShapes>
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