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Ignore:
Timestamp:
Mar 15, 2011, 9:47:11 PM (13 years ago)
Author:
landauf
Message:

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/data/levels/presentation09b.oxw

    r7679 r8079  
    281281            material="Examples/Flare"
    282282            colour="1.0, 0.5, 0.3"
    283             phase=<?lua print(-360/8*i)?>
     283            phase="<?lua print(-360/8*i)?>"
    284284            amplitude=0.1
    285285            frequency=0.5
     
    291291            material="Examples/Flare"
    292292            colour="1.0, 0.5, 0.3"
    293             phase=<?lua print(-360/8*i)?>
     293            phase="<?lua print(-360/8*i)?>"
    294294            amplitude=0.1
    295295            frequency=0.5
     
    357357      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
    358358        <attached>
    359           <Model position="0,0,0" scale=<?lua print(s) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
     359          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
    360360        </attached>
    361361      </MovableEntity>
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