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Ignore:
Timestamp:
Mar 15, 2011, 9:47:11 PM (13 years ago)
Author:
landauf
Message:

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/data/levels/lastManStanding.oxw

    r7785 r8079  
    7676    <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    7777
    78     <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
     78    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
    7979      <attached>
    8080        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
     
    8686    </StaticEntity>
    8787
    88     <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
     88    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
    8989      <attached>
    9090        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
     
    9696    </StaticEntity>
    9797
    98     <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
     98    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
    9999      <attached>
    100100        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
     
    106106    </StaticEntity>
    107107
    108     <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
     108    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
    109109      <attached>
    110110        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
     
    116116    </StaticEntity>
    117117
    118     <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
     118    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
    119119      <attached>
    120120        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
     
    127127
    128128<!-- ---------Top Asteroid----------- -->
    129     <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale=<?lua print(j * 2.1) ?> pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
     129    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale="<?lua print(j * 2.1) ?>" pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
    130130      <attached>
    131131        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
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