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Ignore:
Timestamp:
Jun 1, 2006, 2:06:53 PM (19 years ago)
Author:
rennerc
Message:

implemented gamestates for multiplayerTeamDeathmatch

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/util/network_game_rules.h

    r8024 r8067  
    2020    virtual ~NetworkGameRules();
    2121   
    22     int getTeamForNewUser();
    23     ClassID getPlayableClassId( int team );
    24     std::string getPlayableModelFileName( int team, ClassID classId );
     22    virtual int getTeamForNewUser();
     23    virtual ClassID getPlayableClassId( int team );
     24    virtual std::string getPlayableModelFileName( int team, ClassID classId );
    2525   
    26     PlayerStats * getNewPlayerStats( int userId ){ return new PlayerStats( userId ); }
     26    virtual PlayerStats * getNewPlayerStats( int userId ){ return new PlayerStats( userId ); }
    2727
    2828
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