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Ignore:
Timestamp:
May 31, 2006, 11:45:41 PM (19 years ago)
Author:
hdavid
Message:

branches/atmospheric_engine: basic lightening effect with billboard works

File:
1 edited

Legend:

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  • branches/atmospheric_engine/src/lib/graphics/effects/lightening_effect.h

    r7951 r8050  
    3535    Billboard* billboard;
    3636
     37    float flashFrequency;                   //!< frequency to activate itself
     38    float flashRisingTime;                  //!< time to rise
     39    float flashConstTime;                   //!< time to be drawn
     40    float flashFallTime;                    //!< time to fall
     41
     42    float time;                             //!< time
     43
     44    //bool  bRender;
     45    bool  bNewCoordinate;
     46    //Material*      material;
     47    //Vector         offset;
     48    float width;
     49    float height;
     50
     51    float seedX;
     52    float seedZ;
     53    float seedTime;
     54
     55    //OrxSound::SoundSource    soundSource;
     56    //OrxSound::SoundBuffer*   thunderBuffer;
     57
    3758};
    3859
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