Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 31, 2006, 4:19:33 PM (19 years ago)
Author:
stefalie
Message:

water: refraction doesnt work with reflection

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/water/src/lib/graphics/importer/material.h

    r8027 r8034  
    5858    void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
    5959    void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
    60     void renderToTexture(unsigned int textureNumber, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
     60    void renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    6161
    6262    void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
Note: See TracChangeset for help on using the changeset viewer.