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Ignore:
Timestamp:
Mar 6, 2011, 1:38:49 PM (13 years ago)
Author:
dafrick
Message:

Introducing delayed starting of mainMenu if the loading of a level has failed. Probably not the smartest or cleanest implementation, so please feel free to adjust.

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/usability/src/orxonox/gamestates/GSRoot.h

    r7935 r8029  
    5454        void pause();
    5555
     56        static void delayedStartMainMenu(void);
     57
    5658    protected:
    5759        virtual void changedTimeFactor(float factor_new, float factor_old);
     
    6062        bool                  bPaused_;
    6163        float                 timeFactorPauseBackup_;
     64        static bool           startMainMenu_s;
    6265    };
    6366}
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