Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/kicklib/src/external/bullet/LinearMath/btMinMax.h

    r5781 r7983  
    1818#define GEN_MINMAX_H
    1919
     20#include "LinearMath/btScalar.h"
     21
    2022template <class T>
    2123SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
     
    3133
    3234template <class T>
    33 SIMD_FORCE_INLINE const T& GEN_clamped(const T& a, const T& lb, const T& ub)
     35SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub)
    3436{
    3537        return a < lb ? lb : (ub < a ? ub : a);
     
    5557
    5658template <class T>
    57 SIMD_FORCE_INLINE void GEN_clamp(T& a, const T& lb, const T& ub)
     59SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
    5860{
    5961        if (a < lb)
Note: See TracChangeset for help on using the changeset viewer.