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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/kicklib/src/external/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h

    r5781 r7983  
    5858
    5959        virtual void    removeRigidBody(btRigidBody* body);
     60
     61        ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
     62        virtual void    removeCollisionObject(btCollisionObject* collisionObject);
    6063       
    6164        virtual void    updateAabbs();
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