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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

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  • code/branches/kicklib/src/external/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h

    r5781 r7983  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    2323
    2424///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
    25 class btBU_Simplex1to4 : public btPolyhedralConvexShape
     25class btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
    2626{
    2727protected:
     
    4444        }
    4545       
    46 
     46        virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
    4747
    4848        void addVertex(const btVector3& pt);
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