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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/kicklib/src/external/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h

    r5781 r7983  
    3535        virtual ~SphereTriangleDetector() {};
    3636
     37        bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
     38
    3739private:
    3840
    39         bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
     41       
    4042        bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
    4143        bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
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