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Ignore:
Timestamp:
May 30, 2006, 1:47:41 PM (18 years ago)
Author:
rennerc
Message:

fixed bug in client-client synchronisation

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/lib/network/player_stats.h

    r7974 r7979  
    4040    void setPlayableUniqueId( int uniqueId );
    4141   
     42    inline std::string getModelFileName(){ return modelFileName; }
     43    inline void setModelFileName( std::string filename ){ modelFileName = filename; }
     44   
    4245    Playable * getPlayable();
    4346
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