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Timestamp:
Feb 26, 2011, 5:00:17 PM (13 years ago)
Author:
landauf
Message:

some changes related to camera switching:

  • added ViewportEventListener (currently only listens to camera changes in a viewport)
  • Shader now correctly updates its visibility if the camera changes the scene
  • (the same lines of code also fix the weird Ogre behavior which was originally fixed in CameraManager)
  • GraphicsManager also updates the GUIManager's camera
  • if all cameras are destroyed, CameraManager now officially switches to NULL camera
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/usability/src/libraries/core/CMakeLists.txt

    r7284 r7966  
    3535  OrxonoxClass.cc
    3636  Resource.cc
    37   WindowEventListener.cc
    3837
    3938  # hierarchy
     
    4948  Template.cc
    5049  XMLPort.cc
     50
     51COMPILATION_BEGIN ListenerCompilation.cc
     52  ViewportEventListener.cc
     53  WindowEventListener.cc
    5154  XMLNameListener.cc
     55COMPILATION_END
    5256
    5357COMPILATION_BEGIN FilesystemCompilation.cc
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