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Ignore:
Timestamp:
Feb 14, 2011, 9:00:48 AM (13 years ago)
Author:
scheusso
Message:

improving gamestate processing and generation

File:
1 edited

Legend:

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  • code/branches/network6/src/libraries/network/Server.cc

    r7878 r7882  
    417417    b = w->send( static_cast<Host*>(this) );
    418418    assert(b);
    419     packet::Gamestate *g = new packet::Gamestate();
    420     g->setPeerID(clientID);
    421     b = g->collectData(0,packet::GAMESTATE_MODE_SERVER);
    422     assert(b);
    423     if(!b)
    424       return false; //no data for the client
    425 //     b = g->compressData();
     419//     packet::Gamestate *g = new packet::Gamestate();
     420//     g->setPeerID(clientID);
     421//     b = g->collectData(0,packet::GAMESTATE_MODE_SERVER);
    426422//     assert(b);
    427     b = g->send( static_cast<Host*>(this) );
    428     assert(b);
     423//     if(!b)
     424//       return false; //no data for the client
     425// //     b = g->compressData();
     426// //     assert(b);
     427//     b = g->send( static_cast<Host*>(this) );
     428//     assert(b);
    429429    return true;
    430430  }
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