- Timestamp:
- Feb 13, 2011, 9:34:22 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/network6/src/libraries/network/GamestateManager.h
r7823 r7878 73 73 { 74 74 uint32_t peerID; 75 uint32_t last ProcessedGamestateID;76 uint32_t lastAckedGamestateID; 75 uint32_t lastReceivedGamestateID; //!< id of the last gamestate which was received (and processed) from the peer 76 uint32_t lastAckedGamestateID; //!< id of the last gamestate on which we received an ack from the peer 77 77 bool isSynched; 78 78 std::map< uint32_t, packet::Gamestate* > gamestates; … … 86 86 virtual bool addGamestate(packet::Gamestate *gs, unsigned int peerID); 87 87 virtual bool ackGamestate(unsigned int gamestateID, unsigned int peerID); 88 virtual uint32_t getLast ProcessedGamestateID( unsigned int peerID );88 virtual uint32_t getLastReceivedGamestateID( unsigned int peerID ); 89 89 virtual uint32_t getCurrentGamestateID(){ return currentGamestate_->getID(); } 90 90
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