- Timestamp:
- Feb 13, 2011, 9:34:22 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/network6/src/libraries/network/GamestateHandler.h
r7801 r7878 51 51 virtual bool addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0; 52 52 virtual bool ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0; 53 virtual uint32_t getLast ProcessedGamestateID( unsigned int clientID )=0;53 virtual uint32_t getLastReceivedGamestateID( unsigned int clientID )=0; 54 54 virtual uint32_t getCurrentGamestateID()=0; 55 55 };
Note: See TracChangeset
for help on using the changeset viewer.