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Ignore:
Timestamp:
Feb 13, 2011, 9:34:22 PM (13 years ago)
Author:
scheusso
Message:

-some cleaning up
-fixing disconnect behaviour
-trying to find a bug

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network6/src/libraries/network/GamestateHandler.h

    r7801 r7878  
    5151    virtual bool      addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0;
    5252    virtual bool      ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0;
    53     virtual uint32_t  getLastProcessedGamestateID( unsigned int clientID )=0;
     53    virtual uint32_t  getLastReceivedGamestateID( unsigned int clientID )=0;
    5454    virtual uint32_t  getCurrentGamestateID()=0;
    5555};
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