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Ignore:
Timestamp:
Dec 19, 2010, 9:41:57 PM (13 years ago)
Author:
scheusso
Message:

some fixes
reactivating acking and gamestate diffing

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network5/src/libraries/network/GamestateManager.h

    r7777 r7780  
    9090   
    9191    bool processGamestates();
     92    bool sendAck(unsigned int gamestateID, uint32_t peerID);
    9293    bool update();
    9394    std::vector<packet::Gamestate*> getGamestates();
     
    101102    void removePeer( uint32_t peerID );
    102103//     void removeClient(ClientInformation *client);
     104  protected:
     105    virtual bool sendPacket( packet::Packet* packet ) = 0;
    103106  private:
    104107    bool processGamestate(packet::Gamestate *gs);
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