- Timestamp:
- Dec 19, 2010, 9:41:57 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/network5/src/libraries/network/GamestateManager.h
r7777 r7780 90 90 91 91 bool processGamestates(); 92 bool sendAck(unsigned int gamestateID, uint32_t peerID); 92 93 bool update(); 93 94 std::vector<packet::Gamestate*> getGamestates(); … … 101 102 void removePeer( uint32_t peerID ); 102 103 // void removeClient(ClientInformation *client); 104 protected: 105 virtual bool sendPacket( packet::Packet* packet ) = 0; 103 106 private: 104 107 bool processGamestate(packet::Gamestate *gs);
Note: See TracChangeset
for help on using the changeset viewer.