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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (15 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

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Added
Removed
  • code/branches/network5/src/libraries/network/packet/Chat.cc

    r7163 r7777  
    8080}
    8181
    82 bool Chat::process(){
    83   bool b = Host::incomingChat(std::string((const char*)data_+_MESSAGE), *(uint32_t *)(data_+_PLAYERID));
     82bool Chat::process(orxonox::Host* host){
     83  bool b = host->incomingChat(std::string((const char*)data_+_MESSAGE), *(uint32_t *)(data_+_PLAYERID));
    8484  delete this;
    8585  return b;
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