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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (15 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

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  • code/branches/network5/src/libraries/network/Host.cc

    r7772 r7777  
    4545  // Host*               Host::instance_=0;
    4646  uint32_t            Host::clientID_s=0;
    47   uint32_t            Host::shipID_s=-1;
     47//   uint32_t            Host::shipID_s=-1;
    4848  std::vector<Host*>  Host::instances_s;
    4949
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