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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (15 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network5/src/libraries/network/GamestateHandler.cc

    r6417 r7777  
    3232namespace orxonox {
    3333
    34 GamestateHandler *GamestateHandler::instance_=0;
     34// GamestateHandler *GamestateHandler::instance_=0;
    3535
    3636GamestateHandler::GamestateHandler()
    3737{
    38   assert(instance_==0);
    39   instance_=this;
    4038}
    4139
     
    4341GamestateHandler::~GamestateHandler()
    4442{
    45   instance_=0;
    4643}
    4744
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