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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (13 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network5/src/libraries/network/GamestateClient.cc

    r7759 r7777  
    6262  }
    6363
    64   bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID)
     64  bool GamestateClient::ackGamestate(unsigned int gamestateID, unsigned int clientID)
    6565  {
    6666    return true;
    6767  }
    6868
    69   bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID)
     69  bool GamestateClient::addGamestate(packet::Gamestate *gs, unsigned int clientID)
    7070  {
    7171    if(tempGamestate_!=NULL)
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