- Timestamp:
- Dec 19, 2010, 2:27:06 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/network5/src/libraries/network/GamestateClient.cc
r7759 r7777 62 62 } 63 63 64 bool GamestateClient::ack (unsigned int gamestateID, unsigned int clientID)64 bool GamestateClient::ackGamestate(unsigned int gamestateID, unsigned int clientID) 65 65 { 66 66 return true; 67 67 } 68 68 69 bool GamestateClient::add (packet::Gamestate *gs, unsigned int clientID)69 bool GamestateClient::addGamestate(packet::Gamestate *gs, unsigned int clientID) 70 70 { 71 71 if(tempGamestate_!=NULL)
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