- Timestamp:
- Dec 8, 2010, 7:33:11 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation/src/libraries/network/MasterServer.cc
r7743 r7750 61 61 != mainlist.serverlist.end(); ++i ) 62 62 { 63 /* WORK MARK */64 63 /* send this particular server */ 65 64 /* build reply string */ … … 88 87 } 89 88 90 /* sendend-of-list packet */89 /* create end-of-list packet */ 91 90 reply = enet_packet_create( MSPROTO_SERVERLIST_END, 92 91 MSPROTO_SERVERLIST_END_LEN + 1, 93 92 ENET_PACKET_FLAG_RELIABLE ); 94 93 94 /* send end-of-list packet */ 95 95 enet_peer_send( event->peer, 0, reply ); 96 96 … … 159 159 { /* validate packet */ 160 160 if( !event || !(event->packet) || !(event->peer) ) 161 //|| !(event->packet->data) || !strlen(event->packet->data) )162 161 { COUT(2) << "No complete event given.\n"; 163 162 return -1; … … 168 167 enet_address_get_host_ip( &(event->peer->address), addrconv, 49 ); 169 168 170 /* DEBUG */ 171 /* output debug info about the data that has come, to be removed */ 169 /* output debug info about the data that has come */ 172 170 helper_output_debug( event, addrconv ); 173 171 … … 275 273 276 274 /***** INITIALIZE GAME SERVER AND PEER LISTS *****/ 277 //this->mainlist = new ServerList();278 275 this->peers = new PeerList(); 279 276 … … 292 289 /* clear the list of connected game servers */ 293 290 /* clear the list of connected game clients */ 294 295 291 } 296 292
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