Changeset 7726 for code/trunk/data/gui/scripts/InGameMenu.lua
- Timestamp:
- Dec 8, 2010, 1:27:51 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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code/trunk/data/gui/scripts/InGameMenu.lua
r7689 r7726 3 3 local P = createMenuSheet("InGameMenu") 4 4 P.loadAlong = { "DecisionPopup" } 5 6 P.buttonList = {} 7 8 function P.onLoad() 9 P.multiplayerMode = "startClient" 10 11 --button are arranged in a 4x1 matrix, the left lower item is nil 12 local item = { 13 ["button"] = winMgr:getWindow("orxonox/InGameMenu_ReturnButton"), 14 ["function"] = P.button_settings_clicked 15 } 16 P.buttonList[1] = item 17 18 local item = { 19 ["button"] = winMgr:getWindow("orxonox/InGameMenu_MainMenuButton"), 20 ["function"] = P.button_mainmenu_clicked 21 } 22 P.buttonList[2] = item 23 24 local item = { 25 ["button"] = winMgr:getWindow("orxonox/InGameMenu_SettingsButton"), 26 ["function"] = P.button_settings_clicked 27 } 28 P.buttonList[3] = item 29 30 local item = { 31 ["button"] = winMgr:getWindow("orxonox/InGameMenu_QuitButton"), 32 ["function"] = P.button_quit_clicked 33 } 34 P.buttonList[4] = item 35 36 end 37 38 function P.onShow() 39 --indices to iterate through buttonlist 40 P.oldindex = -2 41 P.index = -1 42 end 5 43 6 44 -- events for ingamemenu … … 27 65 hideMenuSheet("InGameMenu") 28 66 orxonox.execute("exit") 67 else 68 P.onShow() 29 69 end 70 end 71 72 function P.onKeyPressed() 73 buttonIteratorHelper(P.buttonList, code, P, 4, 1) 30 74 end 31 75
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