- Timestamp:
- Nov 10, 2010, 2:19:44 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/masterserver/src/modules/masterserver/MasterServer.cc
r7611 r7630 116 116 << event->channelID << "\n"; 117 117 118 /* send some packet back for testing */ 119 /* TESTING */ 120 121 /* Create a reliable reply of size 7 containing "reply\0" */ 122 ENetPacket * reply = enet_packet_create ("reply", 123 strlen ("reply") + 1, 124 ENET_PACKET_FLAG_RELIABLE); 125 126 /* Send the reply to the peer over channel id 0. */ 127 enet_peer_send( event->peer, 0, reply ); 128 129 /* One could just use enet_host_service() instead. */ 130 enet_host_flush( this->server ); 131 132 /* /TESTING */ 133 134 /* game server or client connection? */ 135 /* game server */ 118 //[> send some packet back for testing <] 119 //[> TESTING <] 120 121 //[> Create a reliable reply of size 7 containing "reply\0" <] 122 //ENetPacket * reply = enet_packet_create ("reply", 123 //strlen ("reply") + 1, 124 //ENET_PACKET_FLAG_RELIABLE); 125 126 //[> Send the reply to the peer over channel id 0. <] 127 //enet_peer_send( event->peer, 0, reply ); 128 129 //[> One could just use enet_host_service() instead. <] 130 //enet_host_flush( this->server ); 131 132 //[> /TESTING <] 133 134 /* GAME SERVER OR CLIENT CONNECTION? */ 135 136 /* Game server */ 136 137 /* parse data */ 137 138 /* start actions */ 138 139 /* and send reply */ 140 139 141 /* client */ 140 142 /* parse data */
Note: See TracChangeset
for help on using the changeset viewer.