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Ignore:
Timestamp:
Oct 30, 2010, 1:54:49 PM (14 years ago)
Author:
dafrick
Message:

Adding all classes in modules/objects to Objects module (in doxygen).
Created TriggerBase which is the base class of Trigger and MultiTrigger and now provides the shared functionality and data.
Updated some of the documentation in MultiTrigger and Script.

File:
1 edited

Legend:

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  • code/trunk/src/orxonox/interfaces/PlayerTrigger.h

    r5936 r7601  
    2828
    2929/**
    30     @file
    31     @brief
    32     Definition of the PlayerTrigger class.
     30    @file PlayerTrigger.h
     31    @brief Definition of the PlayerTrigger class.
     32    @ingroup Triggers
    3333*/
    3434
     
    3737
    3838#include "OrxonoxPrereqs.h"
     39
    3940#include "core/OrxonoxClass.h"
    4041
     
    4344    /**
    4445    @brief
    45         A PlayerTrigger is a trigger which is normally triggered by Pawns and can as such return a pointer to the Pawn which triggered it.
     46        PlayerTrigger is an interface if implemented by a specific trigger can be used to recover the Player (or more precisely the @ref orxonox::Pawn "Pawn") that triggered it.
     47
    4648    @author
    4749        Damian 'Mozork' Frick
     50
     51    @ingroup Triggers
    4852    */
    4953    class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass
     
    7579           { this->player_ = player; }
    7680
    77             /**
    78             @brief Set whether the PlayerTrigger normally is triggered by Pawns.
    79             @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not.
    80             */
     81        /**
     82        @brief Set whether the PlayerTrigger normally is triggered by Pawns.
     83        @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not.
     84        */
    8185        inline void setForPlayer(bool isForPlayer)
    8286           { this->isForPlayer_ = isForPlayer; }
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