- Timestamp:
- Oct 17, 2010, 10:50:43 PM (14 years ago)
- File:
-
- 1 edited
Legend:
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code/trunk/src/modules/questsystem/effects/CompleteQuest.cc
r7456 r7552 83 83 bool CompleteQuest::invoke(PlayerInfo* player) 84 84 { 85 //TODO: Replace with assert? 86 if(player == NULL) // You know, what we think of NULL-pointers... 87 { 88 COUT(2) << "Input player is NULL." << std::endl; 89 return false; 90 } 85 assert(player); 91 86 92 87 COUT(5) << "CompleteQuest on player: " << player << " ." << std::endl;
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