- Timestamp:
- Oct 17, 2010, 10:50:43 PM (14 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/notifications/NotificationDispatcher.cc
r7489 r7552 118 118 else if(GameMode::isServer()) 119 119 { 120 //TODO: This may fail if the object has not been synchronized, yet.121 120 callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); 122 121 }
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