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Ignore:
Timestamp:
Oct 14, 2010, 11:02:57 PM (14 years ago)
Author:
jo
Message:

Some cleanup. There's still a nasty bug.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw

    r7480 r7542  
    2323    skybox       = "Orxonox/Starbox"
    2424  >
    25 
     25<!----- Spawnpoints ----->
    2626    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    2727    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     
    3131    <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    3232    <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    33    
     33
     34<!-- ----------------random fog ------>
     35<?lua
     36for i = 1, 100, 1
     37do
     38j = math.random()
     39?>
     40
     41    <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>">
     42      <attached>
     43        <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
     44      </attached>
     45    </StaticEntity>
     46
     47<?lua
     48end
     49?>
     50<!-- Carrier with guns not implemented yet-->
     51    <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90">
     52      <attached>
     53        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
     54        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
     55        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
     56      </attached>
     57              <collisionShapes>
     58        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     59        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     60        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     61        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     62        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     63        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     64        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     65      </collisionShapes>
     66    </MovableEntity>
     67
     68<!-- ---------------- Space Station --------------- -->
     69<?lua
     70    dofile("includes/CuboidSpaceStation.lua")
     71  ?>
     72      <StaticEntity scale=1 position="-5000,100,1000" roll=30>
     73        <attached>
     74          <?lua
     75            createSpaceStationPar(65461,2,1,2,1,2,1,100)
     76          ?>
     77            <attached>
     78              <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
     79            </attached>
     80        </attached>
     81      </StaticEntity>
     82<!--
     83    <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
     84      <attached>
     85        <CheckPoint />
     86        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
     87        <Backlight
     88          mainstate=activity
     89          active=false
     90          scale=0.4
     91          name=bltest
     92          position=" 7.6, 0, 6"
     93          colour="0.2, 0.65, 1.0, 1.0"
     94          width=15
     95          length=1500
     96          lifetime=2
     97          elements=50
     98          trailmaterial="Trail/backlighttrail"
     99          turnontime=1
     100          turnofftime=1
     101          material="Flares/ThrusterFlare1"
     102        />
     103      </attached>
     104      <collisionShapes>
     105        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     106        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     107        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     108        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     109        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     110        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     111        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
     112      </collisionShapes>
     113    </Destroyer>
     114-->
     115
     116
    34117  </Scene>
    35118</Level>
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