Changeset 7539 for code/trunk/src/modules/pickup/PickupManager.cc
- Timestamp:
- Oct 13, 2010, 10:57:13 PM (14 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/pickup/PickupManager.cc
r7533 r7539 34 34 #include "PickupManager.h" 35 35 36 #include "util/Convert.h"37 #include "util/ScopedSingletonManager.h"38 36 #include "core/CoreIncludes.h" 39 37 #include "core/LuaState.h" … … 42 40 #include "network/Host.h" 43 41 #include "network/NetworkFunction.h" 44 42 #include "util/ScopedSingletonManager.h" 43 44 #include "infos/PlayerInfo.h" 45 45 #include "interfaces/PickupCarrier.h" 46 #include "infos/PlayerInfo.h"47 46 #include "worldentities/pawns/Pawn.h" 48 47 … … 96 95 this->representationsNetworked_.clear(); 97 96 98 //TODO: Destroying properly?99 //TODO: Shouldnt these list be empty, to avoid problems when switching levels?100 97 // Destroying all the PickupInventoryContainers that are still there. 101 98 for(std::map<uint32_t, PickupInventoryContainer*>::iterator it = this->pickupInventoryContainers_.begin(); it != this->pickupInventoryContainers_.end(); it++) … … 484 481 { 485 482 // If we're either server or standalone and the list of pickups is not empty, we find and drop the input pickup. 486 if(GameMode::isMaster() && !this->pickups_.empty()) 487 { 483 if(GameMode::isMaster()) 484 { 485 if(this->pickups_.empty()) 486 return; 488 487 Pickupable* pickupable = this->pickups_.find(pickup)->second->get(); 489 488 if(pickupable != NULL) … … 509 508 { 510 509 PickupManager& manager = PickupManager::getInstance(); 511 //TODO: Just call dropPickup() on manager? 512 if(manager.pickups_.empty()) 513 return; 514 Pickupable* pickupable = manager.pickups_.find(pickup)->second->get(); 515 if(pickupable != NULL) 516 pickupable->drop(); 510 manager.dropPickup(pickup); 517 511 } 518 512 } … … 530 524 { 531 525 // If we're either server or standalone and the list of pickups is not empty, we find and change the used status of the input pickup. 532 if(GameMode::isMaster() && !this->pickups_.empty()) 533 { 526 if(GameMode::isMaster()) 527 { 528 if(this->pickups_.empty()) 529 return; 534 530 Pickupable* pickupable = this->pickups_.find(pickup)->second->get(); 535 531 if(pickupable != NULL) … … 557 553 { 558 554 PickupManager& manager = PickupManager::getInstance(); 559 //TODO: Just call usePickup() on manager? 560 if(manager.pickups_.empty()) 561 return; 562 Pickupable* pickupable = manager.pickups_.find(pickup)->second->get(); 563 if(pickupable != NULL) 564 pickupable->setUsed(use); 555 manager.usePickup(pickup, use); 565 556 } 566 557 }
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